Quantum Source 1st Animation
Photonics is the best approach for building a scalable quantum computer, but to bring people on board with this vision, we must first show them what
Fusion Based Quantum Computing is all about!
Project Updates
Script
Storyboard
06.03.23
First Draft
06.04.23
Final Draft
27.04.23
Plan & updates
Sound design is here!
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and it is available to you with all the additional perks:
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Long and Short versions of the video (at the download button above)
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Subtitles (Heb+En)
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Still images for print and digital
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A couple of bonus slides for power point
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What's Next:
Revisions
Moving on to the Second animation
Visual language
If we want the general public to understand what's going on, we must first find a clear visual representation to each of the key elements in our scientific story.
New Introduction Scene
To illustrate that the concept of a universal quantum computer is still in the 'blue prints' stage, the introduction takes place in a modern office, decorated with some of the key concepts of quantum source's approach.
Early Renders
The front element will be rotating 90 degrees in a manner controlled by the processor.
The front element will be rotating 90 degrees in a manner controlled by the processor.
Entanglement & Clusters
It seems that showing connected resource states running through waveguides is actually more confusing for the viewers. So it's probably best to show single photons in the wave guides, and explain the entanglement in a different layer of the animation.
Stitchers
The stitching of resource states together is the key to upscaling the system. which is why it should be represented in a mesmerizing way that will capture the viewers' attention.
Pilot Project:
The Quantum Source Audio-book
Chapter 1 is here to give listeners an apatite for quantum knowledge. Produced with the help of our A.I friends.
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Chapter 2 will demonstrate what it feels like to listen to more advanced details about fusion-based quantum computing.
About the design
The best way to help people understand what's going on is by showing the simplest case example.
In this case, this means showing the simplest fusion graph and the general layout of the computing architecture.
As seen by the color blind
colors play a significant roll in our animation, which is why we need to make sure that everybody can distinguish between the colors we choose.
Visual Reference
These images might look extremely strange and irrelevant, as they don't particularly resemble any specific part of our story, but they are actually very useful to us, as they capture the essence of the desired esthetics. The gentle balance of lighting and composition that will capture the viewer's imagination. The right amount of detail, with the perfect ratio of negative space.